Aesthetic Computing (Leonardo Book Series) by Paul A. Fishwick

By Paul A. Fishwick

In Aesthetic Computing, key students and practitioners from artwork, layout, computing device technology, and arithmetic lay the rules for a self-discipline that applies the idea and perform of paintings to computing. Aesthetic computing explores the way in which artwork and aesthetics can play a job in numerous components of machine technological know-how. one among its pursuits is to switch computing device technology by means of the applying of the big variety of definitions and different types generally linked to making artwork. for instance, buildings in computing can be represented utilizing the fashion of Gaudi or the Bauhaus university. This is going past the standard definition of aesthetics in computing, which almost always refers back to the formal, summary features of such buildings -- a gorgeous evidence, or a sublime diagram. The individuals to this e-book talk about the wider spectrum of aesthetics -- from summary traits of symmetry and shape to rules of inventive expression and delight -- within the context of machine technological know-how. the idea at the back of aesthetic computing is that the sector of computing could be enriched if it embraces all of aesthetics. Human-computer interplay will profit -- "usability," for instance, may well discuss with bettering a user's emotional nation -- and new types of studying will emerge.

Aesthetic Computing methods its topic from a number of views. After defining the sphere and putting it in its historic context, the ebook seems to be at artwork and layout, arithmetic and computing, and interface and interplay. Contributions variety from essays at the paintings of visualization and "the poesy of programming" to discussions of the aesthetics of arithmetic all through heritage and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Görg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Löwgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

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To progress, we need to take up the key challenges in each field. For art, the reflection on computing naturally has a utilitarian component—computers are used to achieve specific results. This is not to suggest that artists working in aesthetic computing must always yield to utility, but the goal should be to fully explore the range of utility from ‘‘useless’’ art to art with a specific technological purpose. The very word ‘‘use’’ is fraught with complexity, of course, since one could argue that a nonuseful work of art showing the attributes of a matrix actually has an aesthetic or educational use.

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Lakoff, George, and Nu´n˜ez, Rafel E. 2000. Where Mathematics Comes From: How the Embodied Mind Brings Mathematics into Being. New York: Basic Books. Leonardo. edu/e-journals/Leonardo/. Leyton, Michael. 2001. A Generative Theory of Shape. New York: Springer Verlag. Manovich, Lev. 2001. The Language of New Media. Cambridge, MA: MIT Press. Nadin, Mihai. 1991. ’’ Leonardo 24(1): 67–72. Nake, Frieder. 1974. A¨sthetik als Informationsverarbeitung. Vienna/New York: Springer-Verlag. Nielsen, Jakob. 1993.

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