2DArtist Issue 56 August 2010 issue 56 by 3DTotal.com

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07). com page 31 Issue 056 August 2010 Sketchbook Min Yum Faces are something we can all easily relate to even if you don’t draw, Clothing is a funny one and understanding anatomy certainly helps when probably because we see them on daily basis. Much like gestures, faces wrapping it around a figure. I get my inspiration from looking through have different types and varieties too. Here are some face sketches historic outfits, but also from many of the fashion designers. 08). 09). com page 32 Issue 056 August 2010 Min Yum Sketchbook Here are a couple of sketches rendered in black and white.

Com send us your images! fr send us your images! com “Quote From Article” Concept art for computer games is a fascinating field and an industry that a lot of aspiring digital artists would love to be involved with. This tutorial series has been written by some of the biggest and best names in the gaming industry, who will guide us through the way they would tackle the three main areas where concept work is required: environments, characters and accessories. The artists involved in this series have created a games brief themselves and are free to create their own vision of the description.

08). Special Effects When the drawing looks like it is nearly finished it is time to think about the last step, which I call “to put popcorns to the subject”. That is to say, effects. Go to FX + Outer Glow and then modify Remember that this is only a technique useful to levels to obtain the desired effect. It’s very easy improve your work. 09). the ability to create original things. To make the sparks draw yellow color points Bonus Track! I hope you have enjoyed it! 11) -almost white- on each and every area poured I designed for the final presentation a schematic.

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